AI Insights · Timothy · January 2025
Top Otome Games on Unified Platform in Venezuela Q4 2024
Explore the performance of the top otome games in Venezuela during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, several otome games captured the attention of players in Venezuela, showcasing varied performance across downloads, revenue, and user engagement. This analysis, based on data from Sensor Tower, highlights the key trends for the top five otome games on a unified platform.
Love and Deepspace from InFold Pte. Ltd. experienced a notable increase in weekly revenue, peaking at approximately $678 in the final week of December. Weekly downloads saw an upward trend in mid-quarter, reaching about 1.6K in mid-November, while weekly active users grew steadily, reaching 3K in early November before stabilizing around 2.5K by the end of December.
The performance of My Candy Love NewGen ® by BEEMOOV GAMES was more subdued, with revenue peaking at $3 in mid-November. Downloads remained low, with a slight increase in mid-October. Active users showed a slight increase towards the end of the year, peaking at 162 in late December.
For The Ssum: Love from Today, revenue was minimal, peaking at $3 in the week leading up to Christmas. Download and active user data were not significant enough to note.
Ikemen Villains Otome Game by CYBIRD saw sporadic revenue, with a peak of $3 in early December. However, downloads and active user data remained negligible throughout the quarter.
Lastly, NU: Carnival - Bliss from DarkWind Ltd. saw a small revenue increase, reaching $3 in early December. Downloads were minimal, with a brief spike to 10 in mid-November. Active users showed a gradual increase, ending the quarter at 44.
For more detailed insights and data, visit Sensor Tower's comprehensive app analysis platform.